Star Trek: Stargazer

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In 2400 Star Fleet launched the final Sovereign Class ship to be built by the Federation.
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Star Trek: Stargazer is the Play-By-Forum Role-Playing Game of Futility's End. It is based around the ship and crew of the USS Stargazer, a Soveriegn class ship in the [[EDF]], or [[Earth Defence Force]]. based around the pilots of the 12th Earth Defence Force Squadron called the Angry Apes. The first independent starfighter squadron of the Bravo Fleet affiliate, the idea was initially created by Dan Taylor and Alex Chad before Game Manager Cath Stinton took charge of the RPG and further developed the sim.
  
Her keel was laid in late 2396 but due to the stresses, strains and shortages during the war progress on her space frame was slow to say the least. Late in 2397 Star Fleet ordered all the hulls currently development readied for war, Utopia Planitia spent 3 months jury-rigging weapons and shields on to the half completed hulls. From the get go it was obvious the Falcon was no where near ready for the battle, work on the ship ceased and the hastily added weapons systems were removed for use on other vessels.
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With the range of unique sims in Futility's End, the independent nature of the Angry Apes does not make them stand out particularly when standing with the rest of the group - however, it is the only RPG of the sim group where the action is not based around the command staff of a Starship or Starbase.
  
Work resumed on the Stargazer at the end of 2398 it took a further 2 years to complete the ships mighty space frame, during that time Earth and the Federation attempted to firm up earths defences by creating the 1st Fleet. On the 1st January 2400 Fleet Admiral Picard Officially Unveiled the 1st Fleet as the first line of defence for the systems surrounding Sol and Sol its self, at the same time Star Fleet Launched the newly completed USS Falcon under the Command of Captain Alex West.
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Being a part of the Earth Defence Force, the gaming in the Angry Apes tends to revolve more around actions in the Sol System, fixing on the political upheaval on Earth in the early 25th Century and any outside threats to strike at the very heart of the struggling Federation. Most particularly, the game considers the motivations behind the harsher, more autocratic nature of the new Federation of Planets and the threat of the newly aggressive nature of the Vulcan people against Earth.
  
The Falcon was assigned to the First Fleet as a rapid response vessel, responding any and all issues that reached the ears of the Echelon listening post. The Falcons time was to be short lived, after only 6 months in space the Falcon was hit caught unawares by a subspace rift while responding to a distress call. From the rift emerged the wreckage of a Prometheus Class Starship unable to manuver out of the way the Falcon collided with the wreckage. Phoenix
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But despite being set on a combat unit like a fighter squadron, the game cherishes elaborate plots and character development over action and warfare, and we look more to how the galaxy around our characters will change them rather than the impact they may have upon their surroundings.
 
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Damaged beyond her Chief Engineers abilities to repair, the Falcon was towed back to Utopia Planitia to undergo massive reconstruction of her saucer section and left warp nacelle. The ship stayed in space dock until the 1st of January 2403 when she was released for shake down under the Command of Captain Andreas Morkain. A mere two months in to her shakedown the Falcon was again struck by misfortune as her navigational deflector failed and she was struck by yet more debries.
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Although the damage was fairly superficial Star Fleet decided a change of name was in order, on the 1st of March 2403 the Falcon was officially renamed USS Stargazer in honour of Fleet Admiral Picards first command.
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This ship was then the ship captained by [[Darren Kestler]].
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Revision as of 17:08, 2 August 2005

Star Trek: Stargazer is the Play-By-Forum Role-Playing Game of Futility's End. It is based around the ship and crew of the USS Stargazer, a Soveriegn class ship in the EDF, or Earth Defence Force. based around the pilots of the 12th Earth Defence Force Squadron called the Angry Apes. The first independent starfighter squadron of the Bravo Fleet affiliate, the idea was initially created by Dan Taylor and Alex Chad before Game Manager Cath Stinton took charge of the RPG and further developed the sim.

With the range of unique sims in Futility's End, the independent nature of the Angry Apes does not make them stand out particularly when standing with the rest of the group - however, it is the only RPG of the sim group where the action is not based around the command staff of a Starship or Starbase.

Being a part of the Earth Defence Force, the gaming in the Angry Apes tends to revolve more around actions in the Sol System, fixing on the political upheaval on Earth in the early 25th Century and any outside threats to strike at the very heart of the struggling Federation. Most particularly, the game considers the motivations behind the harsher, more autocratic nature of the new Federation of Planets and the threat of the newly aggressive nature of the Vulcan people against Earth.

But despite being set on a combat unit like a fighter squadron, the game cherishes elaborate plots and character development over action and warfare, and we look more to how the galaxy around our characters will change them rather than the impact they may have upon their surroundings.

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