SABRE Corps

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This information is primarily intended for Ship CO's and Marine personell. 


Following the devestating troop losses during the borg war The Federation marine core was absorbed along with several other smaller organizations into a new Federation/starfleet ground based armed service encompasing most planetary based assault and protection duties.This change left a hole the marines filled as Starship based special recon and assault troops.Starfleet decided to fill that role again by reactivating a little known corp of special ops called Sabre.Standing for S.pecial A.ssault B.oarding R.econ and E.vasion sabre's were to be assigned to outward bound starships on a case by case basis due to the organizations low number of trained available recruits.

Chain of Command Ship CO's Command Status is Fully respected. SCO's are under the command of the Ship's CO in the same way the TFSCO is under the command of the TFCO.

TFCO | | | TFSCO (Min Rank Lt Col) | | | Ship's SCO (Max Rank Major) Commands 1 Sabre Squadron Consisting of 6 "Troops" (A troop is a specialist team unit, Not 1 single soldier). MCO's can also take temporary direct opperational command of a "Troop" if nessarsary, ie experiance needed):

Depending on the requirements of the mission a Troop can consist of 1- 4 "Patrols" (See Below) At the moment i see the Troops like this:

Zero G Troop:- Responsible for all combat/recon/rescue activites in any environment with low/high gravity, either planetary or Orbital

Air Troop :- Air insertion unit, consiting of shuttle pilots and HAHO (High Altitude High Opening) and HALO skydiving specialists (High Altitude Low Opening)

All Terrain Troop :- Hazzardous Terrain unit, specializes in combat and recon/target aquisition, in areas with difficult terrain , such as Mountainous,Volcanic,Subterrainian,Heavy Jungle and Desert Areas. Somtimes used in cojunction with Fleet Air Support for "painting Cloaked targets"

Boat Troop :- Amphibious Combat Unit, Experts in all aspects of water (or any substance with water like properties) based opperations. Consists of Liquid Breathing Diviers, Conventional Scuba Divers and waterbourne insertion specialists.

Argo(mobility) Troop :- specializes in the use of Special opps vehicles such as Argos. Members of this troop are highly skilled in all aspects of Mobility, such as land navigation, driving, alien technology slavage and maintenance.

"Troops" are manned by a mix and match approach under the mandate of the ship's SCO (in conjunction with the Ships CO). This means each troop can swap in and out personel from another troop depending on what is needed for any specific opperation, this lets our simmers gain specialist training and abilities in every kind of troop (just like the real SAS . for example Cpl A from the Boat Troop specialises in Scuba Diving, but is sent on a Argo Troop mission and learns Land Navigation Skills (you get the idea)

The rest of the CoC breaks down like this

Ship's SXO (Max Rank MCapt) (assists SCO, and takes command of entire Sabre Squadron if required, also can take temp opperational command of a single troop if SCO requires) | | | Troop Leader (If not commanded by SCO/SXO) (min Rank 2nd Lt or Sgt/Max Rank 1st Lt or Master Sgt.) | | | Troop Specialist (Any Rank Bellow Troop Leader Officer or NCO) | | | Patrol Member One of 3 (Lower Ranks) (Standard Special Opps Trained Marines) Consists of: Demolitions expert, paramedic and Sniper/Recon (coupled with their Specialist "Troop" training (Air,Boat whatever)


What all this hopfully means is FE's Sabre unit will be a highly flexible,superbly trained fighting force, ready to be utilised by SF in it's relativly weakend state within the FE timeline

If anyone wants to comment or ask questions feel free.

This outline is published as a source of infrmation for the Members of Futility's End RPG.

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