Star Trek: Hell Hounds

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| author      = Various
 
| author      = Various
 
| format      = PBEM
 
| format      = PBEM
| website    = [[http://hellhounds.fehq.net/ |Hell Hounds]]
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| website    = [http://hellhounds.fehq.net/ |Hell Hounds]
 
}}
 
}}
'''Star Trek: Hell Hounds''' is a PBEM sim focusing around the activites of one detachment of [[Sabre Corps]] operatives, based at [[Zephyria Base]] on Mars ''(later moved to the [[USS Cerberus]])'' set in the early [[25th century]] in the aftermath of the [[Borg War]].
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'''Star Trek: Hell Hounds''' is a PBEM sim focusing around the activities of one team of [[1st Special Projects Battalion]] operatives, based on Earth in the early [[25th century]] in the aftermath of the [[Borg War]].
  
:'' '''ST: Hell Hounds''' was created in the hope that it will give people a chance to explore a different side to Trek/FE role play.  Based on a small team of highly trained, specialist SABRE Operatives, their writers will undertake to bring this new venture to life.''
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:'' '''ST: Hell Hounds''' was created in the hope that it will give people a chance to explore a different side to Trek/FE role play.  Based on a small team of highly trained, specialized FMI Operatives, their writers will undertake to bring this new venture to life.''
  
 
[[Image: Hellhounds.jpg|thumb|BF Link to Hell Hounds]]
 
[[Image: Hellhounds.jpg|thumb|BF Link to Hell Hounds]]
  
 
== Overview (IC) ==
 
== Overview (IC) ==
Following the devastating troop losses during the [[Borg War]], the [[Federation’s Marine Corps]] were absorbed along with several other smaller organizations, into a new [[Federation Mobile Infantry]] armed service; encompassing most planetary based assault and protection duties.  
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Following the devastating troop losses during the [[Borg War]], the [[Federation’s Marine Corps]] were absorbed along with several other smaller organizations, into a new [[Federation Mobile Infantry]] armed service; encompassing most planetary/space based assault and protection duties.  
  
This change left a hole that the marines had filled as [[starship]] based special recon and assault troops. [[Starfleet]] decided to fill that role again by reactivating a little known corp of special ops called SABRE.  
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The [[SABRE Corps]] took over the space borne role of the Marines, providing highly trained soldiers capable of executing infantry operations aboard Federation assets in space. Due to their training however, they are not able to perform extended operations aboard planets (such as invasions of battalion level or greater). They were also not suited for grueling, high intensity missions that required special training as they tended to focus primarily on operations in space.
  
Standing for ''S.pecial A.ssault B.oarding R.econ and E.vasion'', SABRE's were to be assigned to outward bound starships on a case by case basis due to the organizations low number of trained available recruits. One such detachment are the Hellhounds, all of whom are ready to be called upon and to go into situations that require their expertise.
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That is where the Hell Hounds come in.
 +
 
 +
The Hell Hounds are elite operatives that are hand selected by the team leader. They operate at the behest of the FMI Commanding Officer and take on the missions that are dubbed as ‘impossible’ by any other unit in the Federation.  
 +
 
 +
The [[1st Special Projects Battalion]] was designed to have a series of teams dedicated to carry out missions that are too risky or too dangerous for typical SABRE or FMI infantrymen. Currently, the Hounds comprise the first of several planned elite teams. Although Hell Hounds are trained to do just about anything, from assassination to sabotage, the Hounds are masters of LOLO (Low Orbit, Low Opening) entry to the battlefield.
 +
 
 +
This allows unprecedented flexibility in operations, as well as a high degree of stealth to be maintained for as long as possible. This allows a relatively small team to execute missions in the roughest of environments.
  
 
== Characters ==
 
== Characters ==
 
=== Player Characters ===
 
=== Player Characters ===
 
====Command====
 
====Command====
*'''Hell Hounds Commander'''
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*'''Team 1 Team Leader'''
**Major [[Nikolai O'Malley]] played by [[User:Spitfire|Hobbit]]
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**Lieutenant Colonel [[Hector Montemejor]]
  
 
====Team Members====
 
====Team Members====
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**Gunnery Sergeant [[Aegir McIsh]] played by Kitty
 
**Gunnery Sergeant [[Aegir McIsh]] played by Kitty
 
*'''Senior Medical Specialist'''
 
*'''Senior Medical Specialist'''
**Staff Sergeant [[Jennifer Sheridan|Jennifer "Doc" Sheridan]] played by [[User:Sheridan|Stephan]]
 
*'''Senior Engineering Specialist'''
 
**Staff Sergeant [[Zack Anderson]] played by [[Alex]]
 
*'''Intelligence Specialist'''
 
**Gunnery Sergeant [[Isabella Rodriguez]] played by [[User:Oook|Cath]]
 
*'''Sniper'''
 
**[[Blake Murrdock]] played by Trever
 
 
  
 
=== Notable Non Playable Characters ===
 
=== Notable Non Playable Characters ===
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 +
*General [[Jonathan Price]] – FMI Commanding Officer
 +
*Captain [[Celene Rachella]] – General Price’s Adjutant
  
 
== Mission Outlines ==
 
== Mission Outlines ==
  
== Links ==
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Introduction: [http://forum.fehq.net/showthread.php?t=2236  The First Notes of the Guitar]
 +
 
 +
== OOC Summary ==
 +
 
 +
This sim is GM’d by [[Brancer]].
 +
 
 +
It is my intent to create the first ‘true’ infantry experience in Futility’s End. It is my goal to create a sim that can properly emulate what a Special Force’s soldier would experience in our 25th Century dystopia.
 +
 
 +
To do that, we’ve needed to think outside the box and allow character development that would normally not be allowed in a BF Sim. We are the best soldiers in the Federation… but the true drama of our writing is not in our strengths, but in our weaknesses. These weaknesses will profoundly affect the way we write our stories.
 +
 
 +
It isn’t the fact that we can take on a whole battalion… it’s what is going on through our head AS we take them on that’s important.
 +
 
 +
If you’re interested in this new type of role play, contact [[Brancer]] immediately or get shived.
 +
 
  
 
{{Template:FE Simms}}
 
{{Template:FE Simms}}

Revision as of 05:47, 24 April 2008

STAR TREK RPG
Star Trek: Hell Hounds
Hellhounds2.png
Author(s): Various
Format: PBEM
Website: [http://hellhounds.fehq.net/

Star Trek: Hell Hounds is a PBEM sim focusing around the activities of one team of 1st Special Projects Battalion operatives, based on Earth in the early 25th century in the aftermath of the Borg War.

ST: Hell Hounds was created in the hope that it will give people a chance to explore a different side to Trek/FE role play. Based on a small team of highly trained, specialized FMI Operatives, their writers will undertake to bring this new venture to life.
BF Link to Hell Hounds

Contents

Overview (IC)

Following the devastating troop losses during the Borg War, the Federation’s Marine Corps were absorbed along with several other smaller organizations, into a new Federation Mobile Infantry armed service; encompassing most planetary/space based assault and protection duties.

The SABRE Corps took over the space borne role of the Marines, providing highly trained soldiers capable of executing infantry operations aboard Federation assets in space. Due to their training however, they are not able to perform extended operations aboard planets (such as invasions of battalion level or greater). They were also not suited for grueling, high intensity missions that required special training as they tended to focus primarily on operations in space.

That is where the Hell Hounds come in.

The Hell Hounds are elite operatives that are hand selected by the team leader. They operate at the behest of the FMI Commanding Officer and take on the missions that are dubbed as ‘impossible’ by any other unit in the Federation.

The 1st Special Projects Battalion was designed to have a series of teams dedicated to carry out missions that are too risky or too dangerous for typical SABRE or FMI infantrymen. Currently, the Hounds comprise the first of several planned elite teams. Although Hell Hounds are trained to do just about anything, from assassination to sabotage, the Hounds are masters of LOLO (Low Orbit, Low Opening) entry to the battlefield.

This allows unprecedented flexibility in operations, as well as a high degree of stealth to be maintained for as long as possible. This allows a relatively small team to execute missions in the roughest of environments.

Characters

Player Characters

Command

Team Members

  • Senior Weapons Specialist
  • Senior Medical Specialist

Notable Non Playable Characters

Mission Outlines

Introduction: The First Notes of the Guitar

OOC Summary

This sim is GM’d by Brancer.

It is my intent to create the first ‘true’ infantry experience in Futility’s End. It is my goal to create a sim that can properly emulate what a Special Force’s soldier would experience in our 25th Century dystopia.

To do that, we’ve needed to think outside the box and allow character development that would normally not be allowed in a BF Sim. We are the best soldiers in the Federation… but the true drama of our writing is not in our strengths, but in our weaknesses. These weaknesses will profoundly affect the way we write our stories.

It isn’t the fact that we can take on a whole battalion… it’s what is going on through our head AS we take them on that’s important.

If you’re interested in this new type of role play, contact Brancer immediately or get shived.



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