Star Trek: The Angry Apes
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But despite being set on a combat unit like a fighter squadron, the game cherishes elaborate plots and character development over action and warfare, and we look more to how the galaxy around our characters will change them rather than the impact they may have upon their surroundings. | But despite being set on a combat unit like a fighter squadron, the game cherishes elaborate plots and character development over action and warfare, and we look more to how the galaxy around our characters will change them rather than the impact they may have upon their surroundings. | ||
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Revision as of 15:07, 22 September 2005
Star Trek: The Angry Apes is the Play-By-Forum Role-Playing Game of Futility's End based around the pilots of the 12th Earth Defence Force Squadron called the Angry Apes. The first independent starfighter squadron of the Bravo Fleet affiliate, the idea was initially created by Dan Taylor and Alex Chad before Game Manager Cath Stinton took charge of the RPG and further developed the sim.
With the range of unique sims in Futility's End, the independent nature of the Angry Apes does not make them stand out particularly when standing with the rest of the group - however, it is the only RPG of the sim group where the action is not based around the command staff of a Starship or Starbase.
Being a part of the Earth Defence Force, the gaming in the Angry Apes tends to revolve more around actions in the Sol System, fixing on the political upheaval on Earth in the early 25th Century and any outside threats to strike at the very heart of the struggling Federation. Most particularly, the game considers the motivations behind the harsher, more autocratic nature of the new Federation of Planets and the threat of the newly aggressive nature of the Vulcan people against Earth.
But despite being set on a combat unit like a fighter squadron, the game cherishes elaborate plots and character development over action and warfare, and we look more to how the galaxy around our characters will change them rather than the impact they may have upon their surroundings.