Star Trek: The Angry Apes

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Contents

In Character Overview

The 12th Earth Defence Force Squadron, referred to as the "Angry Apes" is one of the more revolutionaries efforts by Starfleet Command to return to a former structure that suggested strength and competence to the entire galaxy. With the decimation that Starfighter Command suffered during the Borg Wars, re-establishing the infrastructure and flexibility fighter squadrons offered was considered important, and the Apes are at the forefront of the efforts to place a fighter squadron in a prominent position of responsibility. With most other squadrons in existence assigned to simple guard duty, the Apes are the first of a new generation of independent fighter squadrons.

They are commanded by Colonel Joseph Ryan, call-sign 'Edge', and based off Zephyria Base when on ground-duty or with the USS Thunderchild for their use on more extended missions. The Apes and the Thunderchild together present a 'Rapid Response' unit within the Earth Defence Force, to react to any sudden threats that may emerge in the Sol system.

Out of Character Overview

Star Trek: The Angry Apes is the Play-By-Forum Role-Playing Game of Futility's End based around the pilots of the 12th Earth Defence Force Squadron called the Angry Apes. The first independent starfighter squadron of the Bravo Fleet affiliate, the idea was initially created by Dan Taylor and Alex Chad before Game Manager Cath Stinton took charge of the RPG and further developed the sim.

With the range of unique sims in Futility's End, the independent nature of the Angry Apes does not make them stand out particularly when standing with the rest of the group - however, it is the only RPG of the sim group where the action is not based around the command staff of a Starship or Starbase.

Being a part of the Earth Defence Force, the gaming in the Angry Apes tends to revolve more around actions in the Sol System, fixing on the political upheaval on Earth in the early 25th Century and any outside threats to strike at the very heart of the struggling Federation. Most particularly, the game considers the motivations behind the harsher, more autocratic nature of the new Federation of Planets and the threat of the newly aggressive nature of the Vulcan people against Earth.

But despite being set on a combat unit like a fighter squadron, the game cherishes elaborate plots and character development over action and warfare, and we look more to how the galaxy around our characters will change them rather than the impact they may have upon their surroundings.


Characters

Player Characters

Notable NPC's

Links


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