SABRE Corps
From FEInfobase
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− | [[Image: | + | [[Image:Sabre_banner.jpg|center]] |
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+ | '''Sabre Corp''' | ||
+ | Following the devastating troop losses during the [[Borg War]] the [[Federation’s]] [[Starfleet Marine Corp|Marine Corp]] was absorbed along with several other smaller organizations into a new [[Federation Mobile Infantry]] armed service encompassing most planetary based assault and protection duties. This change left a hole the marines filled as [[starships|starship]] based special recon and assault troops. [[Starfleet]] decided to fill that role again by reactivating a little known corp of special ops called Sabre. Standing for ''S.pecial A.ssault B.oarding R.econ and E.vasion''. Sabre's were to be assigned to outward bound starships on a case by case basis due to the organizations low number of trained available recruits. | ||
+ | [[Image:Sabrepic.jpg|thumb|The Sabre Logo|right|200px]] | ||
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− | Chain of Command Ship CO's Command Status is | + | ==Chain of Command== |
+ | |||
+ | Chain of Command Ship CO's Command Status is fully respected. | ||
+ | |||
SCO's are under the command of the Ship's CO in the same way the TFSCO is under the command of the TFCO. | SCO's are under the command of the Ship's CO in the same way the TFSCO is under the command of the TFCO. | ||
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− | Ship's SCO (Max Rank Major) Commands 1 Sabre Squadron Consisting of | + | Ship's SCO (Max Rank Major) Commands 1 Sabre Squadron Consisting of 6 Troops (A trooper is a specialist team member, highly skilled in his or her field). SCO's can also take temporary direct operational command of a "platoon" which is if necessary two to four squads, i.e. experience needed. |
− | 6 Troops (A trooper is a specialist team member, | + | |
− | SCO's can also take temporary direct | + | |
− | a "platoon" which is if | + | |
− | Depending on the requirements of the mission a platoon can consist of 2- | + | Depending on the requirements of the mission a platoon can consist of 2- 4 "Squads" (See Below) at the moment the squads are designated as: |
− | 4 "Squads" (See Below) | + | |
− | Zero G | + | ==='''Zero G Squad'''=== |
− | any environment with low/high gravity, either planetary or | + | Responsible for all combat/recon/rescue activities in any environment with low/high gravity, either planetary or orbital |
− | Air | + | ==='''Air Squad'''=== |
− | (High Altitude High Opening) and HALO skydiving specialists (High | + | Air insertion unit, consisting of shuttle pilots and HAHO (High Altitude High Opening) and HALO skydiving specialists (High Altitude Low Opening) |
− | Altitude Low Opening) | + | |
− | All Terrain | + | ==='''All Terrain Squad'''=== |
− | and recon/target | + | Hazardous Terrain unit specializes in combat and recon/target acquisition, in areas with difficult terrain, such as Mountainous, Volcanic, Subterrainian, Heavy Jungle and Desert Areas. Sometimes used in conjunction with Fleet Air Support for "painting cloaked targets" |
− | as Mountainous,Volcanic,Subterrainian,Heavy Jungle and Desert Areas. | + | |
− | + | ||
− | + | ||
− | Boat | + | ==='''Boat Squad'''=== |
− | (or any substance with water like properties) based | + | Amphibious Combat Unit, Experts in all aspects of water (or any substance with water like properties) based operations. The squad consists of liquid breathing divers, conventional scuba divers and waterborne insertion specialists. |
− | + | ||
− | + | ||
− | Argo(mobility) | + | ==='''Argo(mobility) Squad'''=== |
− | vehicles such as Argos. Members of this troop are highly skilled in | + | Specializes in the use of Special Ops vehicles such as Argos. Members of this troop are highly skilled in all aspects of Mobility, such as land navigation, driving, alien technology salvage and maintenance. |
− | all aspects of Mobility, such as land navigation, driving, alien | + | |
− | technology | + | |
− | "Squads" are manned by a mix and match approach under the mandate of | + | "Squads" are manned by a mix and match approach under the mandate of the ship's SCO (in conjunction with the Ships CO). This means each squad can swap in and out personnel from another squad depending on what is needed for any specific operation, this lets our simmers gain specialist training and abilities in every kind of squad (just like the real SAS. For example Cpl A from the Boat squad specialises in Scuba Diving, but is sent on a Argo squad mission and learns Land Navigation Skills (you get the idea) |
− | the ship's SCO (in conjunction with the Ships CO). This means each | + | |
− | squad can swap in and out | + | |
− | what is needed for any specific | + | |
− | gain specialist training and abilities in every kind of squad (just | + | |
− | like the real SAS . | + | |
− | specialises in Scuba Diving, but is sent on a Argo squad mission and | + | |
− | learns Land Navigation Skills (you get the idea) | + | |
− | The rest of the | + | The rest of the Chain of Command breaks down like this: |
− | Ship's SXO (Max Rank | + | Ship's SXO (Max Rank Lt Maj) (assists SCO, and takes command of entire Sabre Squadron if required, also can take temp operational command of a single platoon if SCO requires) |
− | Sabre Squadron if required, also can take temp | + | |
− | of a single platoon if SCO requires) | + | |
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− | Squad Member One of 3 (Lower Ranks) (Standard Special Opps Trained) | + | Squad Member One of 3 (Lower Ranks) (Standard Special Opps Trained) Consists of: Demolitions expert, paramedic and Sniper/Recon (coupled with their Specialist "Squad" training (Air, Boat, etc) |
− | Consists of: Demolitions expert, paramedic and Sniper/Recon (coupled | + | |
− | with their Specialist "Squad" training (Air,Boat | + | ==Uniforms & Accessories== |
+ | ===Uniforms=== | ||
+ | [[Image:Sabre1.jpg|thumb|The Sabre Field Uniform|right|80px]]The field uniforms were designed to give Sabre Soldiers the flexibility to move around easily during everyday assignments. Specialised uniforms have also been created for environments such as desserts, jungles, underwater, etc. The belt of the field uniforms has one dagger for close hand to hand combat, with holsters for type two phasers and a tricorder. Body armour is also etched in to the jackets and shirts of the uniform. | ||
+ | [[Image:Sabre_dress_uniform.jpg|thumb|The Sabre Dress Uniform|left|80px]] The dress uniform for the Sabre Soldiers is a variant on the standard Starfleet dress uniform. | ||
+ | |||
+ | ===Accessories=== | ||
+ | ''Coming Soon'' | ||
+ | ==Out of Character Definitions== | ||
− | What all this | + | ''What all this hopefully means is FE's Sabre unit will be a highly flexible, superbly trained fighting force, ready to be utilised by SF in its relatively weakened state within the FE timeline.'' |
− | flexible,superbly trained fighting force, ready to be utilised by SF | + | |
− | in | + | |
− | + | ''If anyone wants to comment or ask questions feel free.'' | |
− | + | ''This outline is published as a source of information for the Members of Futility's End RPG.'' | |
− | + | See also: [[SABRE Ranks|SABRE Rank Structure]] |
Revision as of 14:09, 11 December 2005
Sabre Corp
Following the devastating troop losses during the Borg War the Federation’s Marine Corp was absorbed along with several other smaller organizations into a new Federation Mobile Infantry armed service encompassing most planetary based assault and protection duties. This change left a hole the marines filled as starship based special recon and assault troops. Starfleet decided to fill that role again by reactivating a little known corp of special ops called Sabre. Standing for S.pecial A.ssault B.oarding R.econ and E.vasion. Sabre's were to be assigned to outward bound starships on a case by case basis due to the organizations low number of trained available recruits.
Contents |
Chain of Command
Chain of Command Ship CO's Command Status is fully respected.
SCO's are under the command of the Ship's CO in the same way the TFSCO is under the command of the TFCO.
TFCO | | | TFSCO (Min Rank Lt Col) | | | Ship's SCO (Max Rank Major) Commands 1 Sabre Squadron Consisting of 6 Troops (A trooper is a specialist team member, highly skilled in his or her field). SCO's can also take temporary direct operational command of a "platoon" which is if necessary two to four squads, i.e. experience needed.
Depending on the requirements of the mission a platoon can consist of 2- 4 "Squads" (See Below) at the moment the squads are designated as:
Zero G Squad
Responsible for all combat/recon/rescue activities in any environment with low/high gravity, either planetary or orbital
Air Squad
Air insertion unit, consisting of shuttle pilots and HAHO (High Altitude High Opening) and HALO skydiving specialists (High Altitude Low Opening)
All Terrain Squad
Hazardous Terrain unit specializes in combat and recon/target acquisition, in areas with difficult terrain, such as Mountainous, Volcanic, Subterrainian, Heavy Jungle and Desert Areas. Sometimes used in conjunction with Fleet Air Support for "painting cloaked targets"
Boat Squad
Amphibious Combat Unit, Experts in all aspects of water (or any substance with water like properties) based operations. The squad consists of liquid breathing divers, conventional scuba divers and waterborne insertion specialists.
Argo(mobility) Squad
Specializes in the use of Special Ops vehicles such as Argos. Members of this troop are highly skilled in all aspects of Mobility, such as land navigation, driving, alien technology salvage and maintenance.
"Squads" are manned by a mix and match approach under the mandate of the ship's SCO (in conjunction with the Ships CO). This means each squad can swap in and out personnel from another squad depending on what is needed for any specific operation, this lets our simmers gain specialist training and abilities in every kind of squad (just like the real SAS. For example Cpl A from the Boat squad specialises in Scuba Diving, but is sent on a Argo squad mission and learns Land Navigation Skills (you get the idea)
The rest of the Chain of Command breaks down like this:
Ship's SXO (Max Rank Lt Maj) (assists SCO, and takes command of entire Sabre Squadron if required, also can take temp operational command of a single platoon if SCO requires) | | | Squad Leader (If not commanded by SCO/SXO) (min Rank 2nd Lt or Sgt/Max Rank 1st Lt or Master Sgt.) | | | Squad Specialist (Any Rank Bellow Squad Leader Officer or NCO) | | | Squad Member One of 3 (Lower Ranks) (Standard Special Opps Trained) Consists of: Demolitions expert, paramedic and Sniper/Recon (coupled with their Specialist "Squad" training (Air, Boat, etc)
Uniforms & Accessories
Uniforms
The field uniforms were designed to give Sabre Soldiers the flexibility to move around easily during everyday assignments. Specialised uniforms have also been created for environments such as desserts, jungles, underwater, etc. The belt of the field uniforms has one dagger for close hand to hand combat, with holsters for type two phasers and a tricorder. Body armour is also etched in to the jackets and shirts of the uniform. The dress uniform for the Sabre Soldiers is a variant on the standard Starfleet dress uniform.Accessories
Coming Soon
Out of Character Definitions
What all this hopefully means is FE's Sabre unit will be a highly flexible, superbly trained fighting force, ready to be utilised by SF in its relatively weakened state within the FE timeline.
If anyone wants to comment or ask questions feel free.
This outline is published as a source of information for the Members of Futility's End RPG.
See also: SABRE Rank Structure