Star Trek: Hell Hounds

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{{Siminfo
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{{Template:WIP}}
| name       = Star Trek: Hell Hounds
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{{#css:Hellhounds.css}}{{FEsim
| image       = [[Image:Hellhounds2.png|200px]]
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|        name = Hell Hounds
| author      = Various
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|      image = [[Image:ProjectHellhounds.jpg|200px]]
| format     = PBEM
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|     caption = Emblem for the Hell Hounds
| website     = [http://hellhounds.fehq.net/ Hell Hounds]
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|          gm = [[User:Kuruma|The "Doc"]]
}}
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|        agm =  
'''Star Trek: Hell Hounds''' is a PBEM sim focusing around the activities of one team of [[1st Special Projects Battalion]] operatives, based on Earth in the early [[25th century]] in the aftermath of the [[Borg War]].
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|      format = [[Play-By-Forum|PBF]]
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|    setting =
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|        year = 2406
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|    website = [http://hellhounds.fehq.net/ Hell Hounds]
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|      status = Active
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|        im2 =
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|    caption2 =
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}}'''Star Trek: Hell Hounds''' (''also known as the "'''Star Trek: The Hellhounds Dossier'''"'') is a PBF sim focusing around the activities of the "flagship team" of the [[Cerberus Institute]], Cell Alpha, better known as the [[Hell Hounds]] based autonomously throughout the [[United Federation of Planets|Federation]] in the early [[25th century]] in the aftermath of the [[Federation Civil War]].
  
:'' '''ST: Hell Hounds''' was created in the hope that it will give people a chance to explore a different side to Trek/FE role play.  Based on a small team of highly trained, specialized FMI Operatives, their writers will undertake to bring this new venture to life.''
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:''Unlike it's predecessors, this incarnation of the '''Hellhounds''' attempts to present a glimpse into such organisations as Section 31, SSI and not solely around organisations based from bodies such as [[Federation Mobile Infantry|FMI]], [[Starfleet Special Investigations|SSI]] or [[SABRE]].''
 
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[[Image: Hellhounds.jpg|thumb|BF Link to Hell Hounds]]
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== Overview (IC) ==
 
== Overview (IC) ==
Following the devastating troop losses during the [[Borg War]], the [[Federation’s Marine Corps]] were absorbed along with several other smaller organizations, into a new [[Federation Mobile Infantry]] armed service; encompassing most planetary/space based assault and protection duties.  
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<div align="right"><div class="floatnone"><span></span>
  
The [[SABRE Corps]] took over the space borne role of the Marines, providing highly trained soldiers capable of executing infantry operations aboard Federation assets in space. Due to their training however, they are not able to perform extended operations aboard planets (such as invasions of battalion level or greater). They were also not suited for grueling, high intensity missions that required special training as they tended to focus primarily on operations in space.
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----
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''It is an [[Federation Civil War|age of discord]] amongst the known galaxy...''
  
That is where the Hell Hounds come in.
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''Within the [[United Federation of Planets|Federation]], turmoil and betrayal had gripped the once shining beacon of civilisation as the "''[[Sam Kirok|Kirok]] Administration''" attempted to cement it's hold over the populous. Meanwhile, far beyond it's borders, threats such as the [[Harvesters]] and the [[Borg]] once more have risen to fight from the shadows.''
  
The Hell Hounds are elite operatives that are hand selected by the team leader. They operate at the behest of the FMI Commanding Officer and take on the missions that are dubbed as ‘impossible’ by any other unit in the Federation.  
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''The [[Cerberus Institute]] was formed to combat these threats and more, standing as the shield in the shadows for the Federation and Starfleet, and possibly the very last remnants of civilisation and life in the galaxy.''
  
The [[1st Special Projects Battalion]] was designed to have a series of teams dedicated to carry out missions that are too risky or too dangerous for typical SABRE or FMI infantrymen. Currently, the Hounds comprise the first of several planned elite teams. Although Hell Hounds are trained to do just about anything, from assassination to sabotage, the Hounds are masters of LOLO (Low Orbit, Low Opening) entry to the battlefield.  
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''We stand beyond [[Starfleet]] and the [[FMI]].''
  
This allows unprecedented flexibility in operations, as well as a high degree of stealth to be maintained for as long as possible. This allows a relatively small team to execute missions in the roughest of environments.
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''We stand beyond the [[Federation]] itself in our pursuit of these threats.''
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''The 25th century is where all will change.''
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----</div></div>
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</td></tr></table>
  
 
== Characters ==
 
== Characters ==
 
=== Player Characters ===
 
=== Player Characters ===
====Command====
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*'''[[Raven]]''' &bull; Director
*'''Team 1 Team Leader'''
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*'''[[Toby Nutley]]''' &bull; Sub-Director ''(current Director)''
**Lieutenant Colonel [[Hector Montemejor]]
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*'''[[John Houston]]''' &bull; Weapons Specialist
 
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*'''[[Qorlan]]''' &bull; Tracker
====Team Members====
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*'''Demolitions'''
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**Warrant Officer [[Alexi Dentrovich]] played by [[User:Denton|Denton]]
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*'''Senior Weapons Specialist'''
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**Gunnery Sergeant [[Aegir McIsh]] played by Kitty
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*'''Soldier'''
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**Sergeant Sophia [[Thor]] Anastazia played by [[User:Thor|Thor]]
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=== Notable Non Playable Characters ===
 
=== Notable Non Playable Characters ===
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*'''[[Alexei Obrenovic]]''' &bull; [[Coordinator]]
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*'''[[Alyssa Sidorova]]''' &bull; Deputy Coordinator
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*'''[[Watson]]''' &bull; AI
  
*General [[Johnathan Price]] – FMI Commanding Officer
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==Organisations==
*Captain [[Celene Rachella]] – General Price’s Adjutant
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*[[Cerberus Institute]]
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**[[Cell Alpha|The "''Hellhounds''"]]
  
== Mission Outlines ==
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== Locales ==
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*[[Niflheim|The "''Crypt''"]]
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**''[[Myrmidon]]''
  
Introduction: [http://forum.fehq.net/showthread.php?t=2236  The First Notes of the Guitar]
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== Dossier ==
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*'''Introduction Case: ''[[Snake's Scimitar (Hellhounds)|Snake's Scimitar]]'''''
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*'''Case One: ''[[Dissension's Ghost (Hellhounds)|Dissension's Ghost]]'''''
  
 
== OOC Summary ==
 
== OOC Summary ==
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This sim is headed by [[User:Kuruma|The "Doc"]].
  
This sim is GM’d by [[Brancer]].  
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''This sim was developed in an attempt to bridge the concepts presented in Torchwood with the dark and tumultuous era that FE shines it's light upon, to distance ourselves from the "mold" of most Trek sims that are focused around heavily militarised rank-and-file stories and attempt to bring a sense of greater vulnerability to the reader/s. It also borrows some of it's atmosphere and elements from [http://www.darkerprojects.com ''Darker Projects''] The Section 31 files.
  
It is my intent to create the first ‘true’ infantry experience in Futility’s End. It is my goal to create a sim that can properly emulate what a Special Force’s soldier would experience in our 25th Century dystopia.  
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=== See Also ===
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:''To better assist in the "atmosphere" we attempt to convey, please refer to the following:''
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*''[http://en.wikipedia.org/wiki/Torchwood Torchwood]''
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*''[http://en.wikipedia.org/wiki/Ghost_in_the_Shell:_Stand_Alone_Complex Ghost in the Shell: SAC] and [http://en.wikipedia.org/wiki/Ghost_in_the_Shell:_S.A.C._2nd_GIG 2nd GIG]''
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*''[http://en.wikipedia.org/wiki/Star_Trek:_Away_Team Star Trek: Away Team]''
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*''[http://www.darkerprojects.com/section31.html Star Trek: Section 31 Files]
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*''[[wikipedia:Full Metal Panic|Full Metal Panic!]]''
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*''[http://www.sanctuaryforall.com/ Sanctuary]
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*''[http://www.wikia.com/wiki/c:residentevil:Main_Page Resident Evil]
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{{Template:FE Simms}}
  
To do that, we’ve needed to think outside the box and allow character development that would normally not be allowed in a BF Sim. We are the best soldiers in the Federation… but the true drama of our writing is not in our strengths, but in our weaknesses. These weaknesses will profoundly affect the way we write our stories.
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[[Category: A to Z]]
 
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[[Category: Defunct Simms]]
It isn’t the fact that we can take on a whole battalion… it’s what is going on through our head AS we take them on that’s important.
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[[Category: Star Trek: Hell Hounds]]
 
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If you’re interested in this new type of role play, contact [[Brancer]] immediately or get shived.
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{{Template:FE Simms}}
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Latest revision as of 21:37, 12 September 2011

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Star Trek: Hell Hounds
ProjectHellhounds.jpg
Emblem for the Hell Hounds
GM: The "Doc"
Format: PBF
Year: 2406
Website: Hell Hounds
Status: Active
[ Source ]

Star Trek: Hell Hounds (also known as the "Star Trek: The Hellhounds Dossier") is a PBF sim focusing around the activities of the "flagship team" of the Cerberus Institute, Cell Alpha, better known as the Hell Hounds based autonomously throughout the Federation in the early 25th century in the aftermath of the Federation Civil War.

Unlike it's predecessors, this incarnation of the Hellhounds attempts to present a glimpse into such organisations as Section 31, SSI and not solely around organisations based from bodies such as FMI, SSI or SABRE.

Contents

Overview (IC)



It is an age of discord amongst the known galaxy...

Within the Federation, turmoil and betrayal had gripped the once shining beacon of civilisation as the "Kirok Administration" attempted to cement it's hold over the populous. Meanwhile, far beyond it's borders, threats such as the Harvesters and the Borg once more have risen to fight from the shadows.

The Cerberus Institute was formed to combat these threats and more, standing as the shield in the shadows for the Federation and Starfleet, and possibly the very last remnants of civilisation and life in the galaxy.

We stand beyond Starfleet and the FMI.

We stand beyond the Federation itself in our pursuit of these threats.

The 25th century is where all will change.


Characters

Player Characters

Notable Non Playable Characters

Organisations

Locales

Dossier

OOC Summary

This sim is headed by The "Doc".

This sim was developed in an attempt to bridge the concepts presented in Torchwood with the dark and tumultuous era that FE shines it's light upon, to distance ourselves from the "mold" of most Trek sims that are focused around heavily militarised rank-and-file stories and attempt to bring a sense of greater vulnerability to the reader/s. It also borrows some of it's atmosphere and elements from Darker Projects The Section 31 files.

See Also

To better assist in the "atmosphere" we attempt to convey, please refer to the following:


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