Star Trek: Threshold

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Star Trek: Threshold
Threshold4.jpg
GM: Cath
Format: PBF
Setting: Deep Space Five, Algedi Sector
Year: 2406
Website: Threshold
Status: Active
Thresholdemblem.png
Emblem of DS5
[ Source ]

Star Trek: Threshold is a sim revolving around the starbase Deep Space Five, and the crew's adventures standing on the newest frontier of the Futility's End universe, as the heart of the Federation's re-expansionism campaigns. Brought to FE by the same GM who gave it the Star Trek: The Angry Apes sim several years ago, Threshold brings another fresh, unique perspective on the setting and how to present it.

Contents

Overview

Out-of-Character

The stories told revolve around the idea that the Federation is being rebuilt as a galactic power again, and what this exactly entails. Issues of morality are tackled as former member worlds are re-contacted - how is it best to bring them back into the fold? Should they be treated with diplomacy, like any other planet? Or are they Federation territory that should be conquered if they refuse to rejoin? On a more personal basis, Threshold focuses on exactly how people live their lives in this new Federation, and on this new frontier. Between colonists trying to forge new livelihoods, industrialists and traders trying to find a profit in this area of space far from Sol, and even civilian scientists trying to uncover mysteries left behind in the war, there are many conflicting ideas on what it means to be a Federation citizen in the 25th century.

To reflect this, Threshold is run with a stronger contingent of NPCs than most sims. Although the action and the plot still revolve around the players, these PCs are surrounded by larger factions with their own intentions, desires, and ambitions for the player characters to help, hinder, double cross, or even be manipulated by themselves. Plots are also run differently to the 'freeform' habits of most other FE sims, with the mysteries of a mission presented as a challenge to the players themselves, rather than just their characters. Players are encouraged to be inventive and imaginative in tackling a mission, rather than simply writing towards a pre-determined conclusion - even if that means the difference between a mission's failure or success.

In Character

Deep Space Five is a newly-constructed starbase situated in the Algedi System and in orbit of Algedi IV, which boasts the very first colony founded since the war. It is also the headquarter of Starfleet's Second Fleet, the unit charged with the re-expansionism of Federation territory, and the reclaiming of former member worlds and resources.

The base is thus not only a base for the Second Fleet vessels which go forth on missions of exploration, diplomacy, or conquest, but it is also the furthest reach of current Federation territory. Any vessels wishing to explore or trade in the 'unknown' sectors must stop at DS5, and with resources within Federation space at an all-time low, such expeditions are considered risky, but potentially incredibly profitable.

Algedi itself not only boasts the fledgling colony of New Kashmir, but also one of the most abundant dilithium mines left in Federation space, before the war overlooked in favour of other, richer deposits. These factors combine to make the Algedi System one of the most strategically vital points in the entirety of the Alpha Quadrant, where before the war it had only ever been an ignored backwater.

It is the charge of the crew of DS5 to ensure that the Second Fleet will always have a home to come to - and to offer emergency support should any expedition go wrong, as offered by the attached ships of the USS Columbia and the USS Valiant. The volatile civilian factions are also Starfleet's responsibilities - the colony must be seen to succeed, or all faith in forging a life anywhere but Earth will be lost; traders must be able to travel across the border without being attacked by pirates or dodging the trade tariffs, and the mining facility in the system cannot afford to cease its operations.

It is hard to consider it an overstatement if one claims that Deep Space Five is the heart of the new Federation.

Dramatis Personae

Deep Space Five Senior Staff

Independents

Recurring Characters

Prominent Locales and Ships

Episodes

Episode 1: Knowing the Unknown

In the aftermath of the death of Captain Avery and the sudden assignment of his replacement, Captain Beckett, Deep Space Five enters the final stages of its construction. The crew arrive from all pockets of Starfleet, along with plenty of civilians seeking to eke out a new life on this frontier.

Still, there are challenges to be faced, even in something as calm and safe as 'settling down'. There are technical problems to be fixed in the construction, unruly civilians to calm, and the Mayor of New Kashmir is intent on bringing everyone, even Starfleet, into the close-knit community of the Algedi System - with all of the advantages, disadvantages, and responsibilities that entails.

Episode 2: Ironsides

As the Civil War threatens, and Admiral Bryan Cash's Renegade Armada seem poised to strike against Acting-President Sam Kirok's illegal regime, Ned Beckett and Matt Royce have a blazing row over loyalties which ends in the Admiral taking half of the Second Fleet with him to join Cash. Beckett is left in command of the loyalists who remain, seemingly as a devotee of Kirok's cause, and set to lead them back to Sol to prepare for the final battle.

But the truth of the matter goes far, far deeper than what can be seen on the surface, and the crew of Deep Space Five, gathered for the Columbia's first proper mission, are going to have to put all of their ingenuity, cunning, and resourcefulness together to not only survive the battle, not only see that the right thing is done - but to save as many lives as possible in the process.


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